Tag Archives: roborally
Background for the rules (Buggy Software)
Rules updated January 25, 2012.
We often play RoboRally with 3 players in total. This isn’t all the chaos and carnage that I expect a 6 player game would be. So to spice things up a little, we like to play the game like this:
Software programming is something that may result in so called software bugs, which is actually flaws in the programming code, that often lead to unpredicted and unwanted behaviour of the program. This ruleset will mimic this unwanted behaviour and add more chaos (and fun) to the boardgame.
A lot of stuff happened in 2011. Some good stuff and some bad stuff. All very much connected to life itself. Such is the way of all good stories, unfortunately they all come to an end. It is with tears in my eyes that I remember the loved ones I’ve lost in the passed year. But my own story isn’t finished, and new chapters are added all the time. New life was created, to fill the gaps of the loved ones we have lost.
I finally got around to painting my miniatures from the excellent game RoboRally.
The sculpts are full of gaps etc, and really not that great. But they were still great fun to paint. Let’s just say they were a welcome variation to the ever growing lead horde of zombies I have to paint… 🙂
The goal here was to minimize the time spent on each miniature, as well as keeping the color schemes clean and basic in order to make the miniatures easy to recognize on the game board.